Nierstrasz PS - Introduction 1.11 Generations of Programming Languages 1GL: machine codes2GL: symbolic assemblers3GL: (machine-independent) imperative languages (FORTRAN, Pascal, C. Nierstrasz PS - Introduction 1.10 ParadigmsHow do different language paradigms support problem-solving? SemanticsHow can we understand the semantics of programming languages? FoundationsWhat are the foundations of programming languages? Nierstrasz PS - Introduction 1.9 A programming language is a tool for developing executable models for a class of problem domains. What is a Programming Language? (II) © O. Nierstrasz PS - Introduction 1.8 A formal language for describing computation?A “user interface” to a computer?Syntax + semantics?Compiler, or interpreter, or translator?A tool to support a programming paradigm? A programming language is a notational system for describing computation in a machine-readable and human-readable form. Nierstrasz PS - Introduction 1.7 Roadmap Course ScheduleProgramming ParadigmsA Quick Tour of Programming Language History Nierstrasz PS - Introduction 1.6 Schedule IntroductionStack-based programmingScheme (guest lecture)Functional programmingTypes and polymorphismLambda calculusFixed pointsProgramming language semanticsObjects and typesLogic programmingApplications of logic programmingVisual programmingFinal exam Louden, Programming Languages: Principles and Practice, PWS Publishing (Boston), 1993.Other Sources:Paul Hudak, “Conception, Evolution, and Application of Functional Programming Languages,” ACM Computing Surveys 21/3, 1989, pp 359-411.Clocksin and Mellish, Programming in Prolog, Springer Verlag, 1987. Nierstrasz PS - Introduction 1.5 Sources Text:Kenneth C. Nierstrasz PS - Introduction 1.4 Roadmap Course ScheduleProgramming ParadigmsA Quick Tour of Programming Language History Nierstrasz PS - Introduction 1.3 Roadmap Course ScheduleProgramming ParadigmsA Quick Tour of Programming Language History Nierstrasz PS - Introduction 1.2 Programming Languages
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Lego Mindstorms EV3 Robots - Make your robots more powerful than ever, integrate them with full games, learn actual text-based programming, and did we mention that it's free?.Kinect Development - Build games for other kids to jump around and control with their whole bodies! It brings on healthy habits and an extra dose of fun!.Play the program online, and improve each other's code! Easy to Share & Collaborate - Use the "Publish" and "Import" buttons to share programs with your friends or classroom.Integrated Help - A dedicated Help pane changes and teaches you as you type and click your code! You don't have to click Help or leave your app! Easily slide the Help pane to close it.They see dynamic Help in the IntelliSense window, and they can make IntelliSense invisible. IntelliSense Redesigned - Rebuilt in Small Basic for kids to scroll through in a fun and engaging way.Translation Improvements - We improved the existing translations in Chinese, Czech, Dutch, English, French, German, Hebrew, Italian, Japanese, Portuguese, Russian, Spanish, and Turkish.ġ0 Bugs Fixed - Including updating the Dictionary Object to reflect 's API update, and we fixed some crashing bugs, disappearing turtles, random error messages, and insulting math logic. We expanded our support to translate German, Italian, Japanese, Korean, Chinese, and Spanish.
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With these objects, you can program with the Microsoft Kinect Sensor (for Windows or Xbox).ĭictionary Object: Expanded Translations - In Small Basic 1.0, the Dictionary Object allowed you to define words and translate English to/from French. Kinect for Small Basic - Small Basic 1.2 introduces three Kinect objects: KinectBodyList, KinectFaceList, and KinectWindow.